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The Great Librarie
The Lexiconne  (Topics: 5 - Posts: 38)
Page  1
A - being the first letter of the alphabet.
Posted by Cowboy Dec 3, 2006, 22:25


Aglalism is the ancient, pagan belief system that the indigenous Hobling population of our fair city-state subscribed to. The central tenet of Aglalism seems to be that all Hoblings are really not individual beings but merely temporary manifestations of a single entity called Aglala. As each practicioner of this bizarre, savage belief system does not consider himself (or herself) to be a unique individual, they hold that they can never really die as they merely rejoin the central entity once their physical body ceases to function. Furthermore, Aglalians do not recognize the concept of property as each Aglalian is really a part of the same entity and thus any item belongs to the entity and not to the individual Aglalian. Although the Church of Bluron has declared Aglalism heretical, some members of our city-state's Hobling minority continue to practise it.

See also:
Bluron, Church of

Posted by Sunjumper Dec 4, 2006, 22:10

Arhercli's Tears

This alchemical compound was once thought to be one of the greatest achievements of the Order of Myeod. It was the first great discovery after the ban-seal that prohibited research on the greater beasts of Bluron, placed on the city-state by the Church of Bluron was broken during the Rebellion of the Dancing Flames.
After a ritually hunting down a Khovohk, using its entrails to divine the deeper mysteries of its inner nature five savants of the Order where visited by a nine-headed Khovohk in their dreams speaking in the ancient language of Bluron slaying them all, but not before two of could cry out the mysteries they had wrested from the vengeful shade. With the knowledge so obtained in only three seasons of hard work the Myeodin had found a way to extract the essences from a dead Khovohk's heart and liver refining them using rare earths and semi-precious minerals to obtain Clalicilalc a drug now known as Arhercli's Tears by the uneducated masses.

Clalicilalc when properly synthesised and applied in a dose correspondent to the phrenological constitution of the recipient bestows great power to the user, enlarging his body and adding a considerable amount of muscles to his frame. Clalicilalc was first used to enhance the Edge of Myeod so that they could better protect the order in those troubled times.
Of course because of the usual workings of greed and jealousy the secret of the sacred synthesis where soon stolen from the order, rapidly making the round among the lesser inevitably reaching the hands of the lowliest street chymists. Even the hyporcites in the Church of Bluron eventually managed to get their indigo stained fingers on it.

This of course led to disaster.

Clalicilalc was soon manufactured every where and administered to any one with enough coin or desperate enough to take part in 'experiments' hoping for greater strength. For a time it seemed that the crystalline droplets where more readily available than candy.
Inevitably soon the deleterious effects Arhercli's Tears had when not properly purified and/or administered became apparent. Victims grew out of every proportion becoming large willowy creatures whose thin frame broke under the lightest pressure or the individual grew stronger beyond all expectation crushing even Edges of Myeod with their prodigious strength only to turn to stone after four weeks.
That the calcification was only temporary although this was clearly stated by the Order of Myeod was ignored by all but a few. It was a horrible if also macabrely satisfying day when the two years after the first victims had turned to stone several dozen of them came back to live during one of the Great Conclaves in the Church of Bluron.
Soon excavation teams where sent to burial grounds where the 'statues' had been buried to unearth the poor souls hidden beneath the dirt, while many were saved many others died buried alive.

Because of all the above mentioned calamities the drug which to this day is avilable on the streets of our city state, it has come to be known as Arhercli's Tears.
What this has to do with the deity Arhercli though eludes me.

[Dear sir. While I appreciate your contributions very much, I would appreciate it even more if you could stay more focused on your topic and refrain from attacking other groups as this greatly compromises the neutrality and in the end the value of your entries in this tome. The editor.]

[Once you have reached my age you will realize that objectivity is in no way connected to what you call neutrality. If you do not value my contributions I might as well stop wasting my time on this labour which is keeping me from my actual work. S.J.]

See also:

Greater Beasts of Bluron

Khovohk, the

Meyod, Order of

Rebellion of the Dancing Flames

Posted by Igelkotten Dec 4, 2006, 23:17

Ash-baked herring cakes

The cold and deep waters of the Bassarian Sea outside our fair and beloved City-State are blessed with an abundance of gifts from our glorious Creator, used to much advantage by those of the people engaged in industrious and profitable trades and crafts.

While the common herring is normally considered a rustic food, fit for the labouring classes and export to barbarian countries, it is nevertheless consumed once a year by even the most noble of our great city, in the form of ash-baked herring cakes.

These cakes, being manufactured from a paste of the herring filets, coarse flour, spices and rustic herbs, are normally fried by the rustic classes in lard or oil, and considered a delicacy. In memory of the great miracles worked by St. Fredegunda after the Great Conflagration (accursed be its memory), they are however baked every Swithlodsday in the ashes left after the great bonfires of the day before, and eaten by the nobility before going to mass. This is done as a sign of gratitude and humility, and as a remembrance of the great privations and struggles of the time after the Great Conflagration (accursed be its memory). Traditionalists among the Great Houses still withhold that the only appropriate attire for the big gala breakfasts is horsehair shirts and suits of dented armour, also in remembrance of those accursed days.

Nowadays, most of the great kitchen-masters and cooks of the Great Houses delight in making herring-cakes that have little in common with the austerity of the original, save their unrarified appearance. The interiors are commnly filled with airy concoctions of fine shellfish and even game, also being stuffed with costly foreign fruits and sweetmeats, and even small objects of artifice, such as jewelry and coin. It is also said that certain of the young nobles engage in the most outrageous salacity, devising lewd games of forfeit based upon these gifts, and putting the horsehair shirts to a use that can only be described as a mockery, but I shall not dwell upon that sorry state of conduct further.

Surely the great Creator and St. Fredegunda knows what hides in the heart of such persons, and surely they will be judged accordingly once they stand before their Creator.

See also:

Bassarian Sea


Salacity, outrageous (among young nobles)

Posted by Carduus Dec 5, 2006, 13:25

Armalic windows

Armalic windows once a common house ornament among the Hobbling belivers of Aglala.
The ornament consist of a lens flat on one side and convex on the other, a rohmbic metal frame (shaped like the diamond of cards). With the lense fixed to the frame. From a distans it resambled an eye with a colurless iris. The lenses was usally made of crystal mined in the White vally.

The Armalic window was placed on the roof of the building with the flat side facing South and the Star of Neb`kehla so its good light could shine thru the lens and be spread over the roof of the house, there by protecting the inhabitants from Bledobe one of the greater beasts of Bluron.

Armalic window can still be found in shops for antique things but are very rare.

Se also:
White vally

Star of Neb`kehla


Posted by Monika Dec 5, 2006, 15:31


Agorascopia is the art of seeing vast spaces. It can be learned by using an tractoscope, albeit experienced practitioners prefer to do it without the help of any exterior devices. In ancient Ceh'o cultures it was regarded as the sign of having reached the most elevated stage in the development of the spirit and therefore very desirable. Experienced agorascopers were elected to the highest priestly and academic positions in those cultures. In the holy Zaah scriptures much attention thus devoted to different spaces and their observed qualities.

Agorascopia is all about panoramic vision. While the ordinary human being has a focused vision, and is able to see clealry just one thing at the time, the agorascoper has a full panoramic vision, clearly and disctinctly preceiving the whole picture. In other words, he or she has no peripheral view: the whole field of view is focused. It is said that old Agoramasters had a full 360o panoramic view, i.e. could also see what was on the both sides as well as on the back side of their heads.

See also:

Posted by Sunjumper Dec 6, 2006, 16:30

Age of the Scorched Veil, The End of

Scarcely any facts remain that tell us from the Age of the Scorched Veil despite there being several colourful myths portraying this darkest of all times.
However we know how that it was an age when the Machine Gods ruled the world with their quite literal iron fists. From within their body fortresses they regulated the lives of all sentient species down to the tiniest details, not unlike a certain church. No records, if there where any to begin with, exist today. Far reaching historical divinations fail to bring any results besides vision of a blazing wall of fire giving the age its name.

We know how we where liberated though.
It was by the heroic efforts of a handful of individuals who dared to march against the Machine Gods crushing their cog-wheeled Gnostic sanctums.

Their names are known today to every child.

Bluron the Crusader the first enlightened man of our age who, using rational thought to divine the First Science made it possible to find a way to defeat the Machine Gods. Sadly after the victory his disciples soon turned his school into a mystical sect that later gave rise to the Church of Bluron.

Myeod the Savant Warrior A former rival of Bluron apparently, who became his ally when she realized that their unity would bring ruin to the Machine Gods. It was her who later founded the Order of Myeod which did not stray from the path of enlightenment.

Lahan M’ntu of Ceh’o the Seer author of the holy Zaah scripture and the first Agorascopist known to history.

Fenandzio the Artificer the most enigmatic hero. While his ability to build the most fantastic constructs is widely known not much else can be discovered about him.

Aglala the Awakened Who some believe to be a divinity older than the Machine Gods awakened from its deep slumber to aid us in the battle against the created deities.

For more information refer to:




Lahan M’ntu of Ceh’o

Machine Gods


Posted by Igelkotten Dec 6, 2006, 18:44


The Ann is a piece of coin issued by the Arch-Pontifex of the Church of Bluron.

Physically, it is a small square coin, with a hole in the middle. While it is nominally of silver, it is alloyed with other metals to a varying extent, sometimes containing so much copper and tin that it's surface runs green or gray. On the front side, it carries the name-chipher of the Arch-pontifex reigning at the time the coin is struck, and on the reverse is a stylized representation of the mallet and sickle of the diocese of Lower Fenandzio, the church province our beloved city-state is located in.

It is generally held to be of low value, with most exchangers and exchequers in the city-state only assaying it's value to about 1-1½ common pennies, and some of the great trading houses refusing to accept it outright. Still, the coin is still struck and disseminated in large quantities each year.

Part of the reason for this is that the Church of Bluron insists on the use of the Ann in several important functions. For example, a girl paying for the ceremony of her first Taking, must do so with an Ann (nowadays several bags may be required, especially if the Taking is to be a grand and lavish one). Likwise, the tenants residing on Church land are required to pay their tenancies and bridge fees in Ann, as well as numerous other examples. Priests are often paid at least a part of their subsistence in Ann -the exact proportion thereof being a hotly contested issue at every meeting of the Diocesean Governors.

The fact that the Church of Bluron demand that a lot of transactions with them should be done with debased coin they themselves strike and are the sole source for has not been lost on the great trading houses of our city-state. Indeed, some have remarked that this amounts to legalized embezzlement and forgery. This position, however, conveniently manages to ignore all the great and good things the Church of Bluron does for our fail City-State and all the faithful therein, grand acts that surely are costly in both material and spiritual wealth. It should also be noted that so far, the Church of Bluron has never refused to accept it's own coin, a fate that has befallen some of the scrips issued by the trading houses more than once.

Se also:

Bluron, Church of
Coinage and Currency

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